MS2Mesh-XR: Multi-modal Sketch-to-Mesh Generation in XR Environments
Yuqi Tong, Yue Qiu, Ruiyang Li, Shi Qiu, Pheng-Ann Heng

TL;DR
MS2Mesh-XR introduces a fast, multi-modal sketch-to-3D mesh pipeline for XR environments, combining hand-drawn sketches and voice inputs with AI to enable real-time object creation and manipulation.
Contribution
The paper presents a novel multi-modal pipeline integrating sketch, voice, and AI for rapid 3D object generation in XR, improving user interaction and creation speed.
Findings
Generates high-quality 3D meshes in under 20 seconds.
Enables intuitive sketch and voice-based object creation in XR.
Demonstrates practical XR use cases with immersive visualization.
Abstract
We present MS2Mesh-XR, a novel multi-modal sketch-to-mesh generation pipeline that enables users to create realistic 3D objects in extended reality (XR) environments using hand-drawn sketches assisted by voice inputs. In specific, users can intuitively sketch objects using natural hand movements in mid-air within a virtual environment. By integrating voice inputs, we devise ControlNet to infer realistic images based on the drawn sketches and interpreted text prompts. Users can then review and select their preferred image, which is subsequently reconstructed into a detailed 3D mesh using the Convolutional Reconstruction Model. In particular, our proposed pipeline can generate a high-quality 3D mesh in less than 20 seconds, allowing for immersive visualization and manipulation in run-time XR scenes. We demonstrate the practicability of our pipeline through two use cases in XR settings. By…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsMultimodal Machine Learning Applications · Video Analysis and Summarization · Human Motion and Animation
