Learning to Decouple the Lights for 3D Face Texture Modeling
Tianxin Huang, Zhenyu Zhang, Ying Tai, Gim Hee Lee

TL;DR
This paper presents a novel neural framework called Light Decoupling that models 3D facial textures under complex, occlusion-affected illumination by decomposing it into multiple light conditions, improving texture reconstruction accuracy.
Contribution
It introduces a new method to decouple complex illumination into multiple components for better 3D face texture modeling under challenging conditions.
Findings
Effective in modeling facial textures with occlusions and complex lighting
Outperforms existing methods on single images and video sequences
Demonstrates robustness to unnatural illumination scenarios
Abstract
Existing research has made impressive strides in reconstructing human facial shapes and textures from images with well-illuminated faces and minimal external occlusions. Nevertheless, it remains challenging to recover accurate facial textures from scenarios with complicated illumination affected by external occlusions, e.g. a face that is partially obscured by items such as a hat. Existing works based on the assumption of single and uniform illumination cannot correctly process these data. In this work, we introduce a novel approach to model 3D facial textures under such unnatural illumination. Instead of assuming single illumination, our framework learns to imitate the unnatural illumination as a composition of multiple separate light conditions combined with learned neural representations, named Light Decoupling. According to experiments on both single images and video sequences, we…
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Taxonomy
TopicsFace recognition and analysis
