Materialising contexts: virtual soundscapes for real-world exploration
Laurence Cliffe, James Mansell, Chris Greenhalgh, Adrian Hazzard

TL;DR
This study explores how virtual soundscapes via audio augmented reality can enhance visitor engagement and exploration in museums by creating embodied, context-rich interactions with digital audio content linked to physical artifacts.
Contribution
It introduces a practice-based ethnography of interactive spatialised audio, demonstrating how virtual sound can extend engagement beyond visual line-of-sight and evoke personal memories.
Findings
Audio augmented artefacts promote exploration beyond visual contact.
Contextualised interactions evoke personal memories.
Material objects can serve as interfaces for digital audio content.
Abstract
This article presents the results of a study based on a group of participants' interactions with an experimental sound installation at the National Science and Media Museum in Bradford, UK. The installation used audio augmented reality to attach virtual sound sources to a vintage radio receiver from the museum's collection, with a view to understanding the potentials of this technology for promoting exploration and engagement within museums and galleries. We employ a practice-based design ethnography, including a thematic analysis of our participants' interactions with spatialised interactive audio, and present an identified sequence of interactional phases. We discuss how audio augmented artefacts can communicate and engage visitors beyond their traditional confines of line-of-sight, and how visitors can be drawn to engage further, beyond the realm of their original encounter. Finally,…
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