Of Dice and Games: A Theory of Generalized Boosting
Marco Bressan, Nataly Brukhim, Nicol\`o Cesa-Bianchi, Emmanuel, Esposito, Yishay Mansour, Shay Moran, Maximilian Thiessen

TL;DR
This paper extends boosting theory to include cost-sensitive and multi-objective losses, providing a comprehensive framework for understanding weak learning guarantees in these settings, with implications for practical prediction problems.
Contribution
It introduces a unified theory of cost-sensitive and multi-objective boosting, including a taxonomy of weak learning guarantees and a geometric interpretation of the losses.
Findings
Binary classification guarantees are either trivial or boostable.
Multiclass setting exhibits a complex landscape of weak learning guarantees.
Cost-sensitive and multi-objective losses are shown to be equivalent through geometric interpretation.
Abstract
Cost-sensitive loss functions are crucial in many real-world prediction problems, where different types of errors are penalized differently; for example, in medical diagnosis, a false negative prediction can lead to worse consequences than a false positive prediction. However, traditional PAC learning theory has mostly focused on the symmetric 0-1 loss, leaving cost-sensitive losses largely unaddressed. In this work, we extend the celebrated theory of boosting to incorporate both cost-sensitive and multi-objective losses. Cost-sensitive losses assign costs to the entries of a confusion matrix, and are used to control the sum of prediction errors accounting for the cost of each error type. Multi-objective losses, on the other hand, simultaneously track multiple cost-sensitive losses, and are useful when the goal is to satisfy several criteria at once (e.g., minimizing false positives…
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Taxonomy
TopicsArtificial Intelligence in Games · Game Theory and Applications
