GASP: Gaussian Avatars with Synthetic Priors
Jack Saunders, Charlie Hewitt, Yanan Jian, Marek Kowalski, Tadas, Baltrusaitis, Yiye Chen, Darren Cosker, Virginia Estellers, Nicholas Gyde,, Vinay P. Namboodiri, Benjamin E Lundell

TL;DR
GASP introduces a method to create high-quality, animatable Gaussian Avatars from limited monocular data, enabling real-time, 360-degree rendering without expensive equipment.
Contribution
The paper proposes a synthetic prior-based approach to train Gaussian Avatars from minimal data, overcoming dataset limitations and enabling real-time, view-independent rendering.
Findings
Supports 360-degree rendering from a single photo or video
Achieves 70fps rendering on commercial hardware
Produces high-quality, animatable avatars from limited data
Abstract
Gaussian Splatting has changed the game for real-time photo-realistic rendering. One of the most popular applications of Gaussian Splatting is to create animatable avatars, known as Gaussian Avatars. Recent works have pushed the boundaries of quality and rendering efficiency but suffer from two main limitations. Either they require expensive multi-camera rigs to produce avatars with free-view rendering, or they can be trained with a single camera but only rendered at high quality from this fixed viewpoint. An ideal model would be trained using a short monocular video or image from available hardware, such as a webcam, and rendered from any view. To this end, we propose GASP: Gaussian Avatars with Synthetic Priors. To overcome the limitations of existing datasets, we exploit the pixel-perfect nature of synthetic data to train a Gaussian Avatar prior. By fitting this prior model to a…
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Videos
GASP: Gaussian Avatars with Synthetic Priors· youtube
Taxonomy
TopicsRobotic Path Planning Algorithms · Reinforcement Learning in Robotics · Robotics and Sensor-Based Localization
