ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recovery
Yanzhe Lyu, Kai Cheng, Xin Kang, Xuejin Chen

TL;DR
ResGS introduces a residual densification technique for 3D Gaussian Splatting that adaptively enhances detail recovery and geometry coverage, leading to state-of-the-art view synthesis quality.
Contribution
The paper proposes a novel residual split densification operation and a progressive pipeline to improve 3D-GS detail capture and geometry completeness.
Findings
Achieves state-of-the-art rendering quality.
Improves detail recovery in 3D-GS.
Enhances various 3D-GS variants with residual split.
Abstract
Recently, 3D Gaussian Splatting (3D-GS) has prevailed in novel view synthesis, achieving high fidelity and efficiency. However, it often struggles to capture rich details and complete geometry. Our analysis reveals that the 3D-GS densification operation lacks adaptiveness and faces a dilemma between geometry coverage and detail recovery. To address this, we introduce a novel densification operation, residual split, which adds a downscaled Gaussian as a residual. Our approach is capable of adaptively retrieving details and complementing missing geometry. To further support this method, we propose a pipeline named ResGS. Specifically, we integrate a Gaussian image pyramid for progressive supervision and implement a selection scheme that prioritizes the densification of coarse Gaussians over time. Extensive experiments demonstrate that our method achieves SOTA rendering quality. Consistent…
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Taxonomy
TopicsMedical Image Segmentation Techniques · Image and Signal Denoising Methods · Computer Graphics and Visualization Techniques
