Augmented reality for upper limb rehabilitation: real-time kinematic feedback with HoloLens 2
Beatrice Luciani, Alessandra Pedrocchi, Peppino Tropea, Agnese, Seregni, Francesco Braghin, Marta Gandolla

TL;DR
This paper presents a HoloLens 2-based augmented reality system that provides real-time 3D feedback for upper limb rehabilitation, improving movement precision and user engagement in therapeutic exercises.
Contribution
It introduces a novel AR application with holographic trajectories and color-coded feedback, enhancing kinematic performance and usability for arm rehabilitation.
Findings
Significant improvement in movement accuracy with feedback system
Positive clinician evaluations of usability and acceptability
Encourages further testing with neurological disorder patients
Abstract
Exoskeletons for rehabilitation can help enhance motor recovery in individuals suffering from neurological disorders. Precision in movement execution, especially in arm rehabilitation, is crucial to prevent maladaptive plasticity. However, current exoskeletons, while providing arm support, often lack the necessary 3D feedback capabilities to show how well rehabilitation exercises are being performed. This reduces therapist acceptance and patients' performance. Augmented Reality technologies offer promising solutions for feedback and gaming systems in rehabilitation. In this work, we leverage HoloLens 2 with its advanced hand-tracking system to develop an application for personalized rehabilitation. Our application generates custom holographic trajectories based on existing databases or therapists' demonstrations, represented as 3D tunnels. Such trajectories can be superimposed on the…
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Taxonomy
TopicsStroke Rehabilitation and Recovery · Surgical Simulation and Training · Augmented Reality Applications
