4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes
Jinbo Yan, Rui Peng, Luyang Tang, Ronggang Wang

TL;DR
SaRO-GS introduces a real-time capable dynamic scene reconstruction method using 4D Gaussian primitives, a scale-aware residual field, and adaptive optimization to handle complex temporal variations effectively.
Contribution
It presents a novel 4D Gaussian-based representation with scale-aware residuals and adaptive optimization, enabling real-time rendering of temporally complex dynamic scenes.
Findings
Achieves real-time rendering of dynamic scenes.
Handles significant motion and appearance changes effectively.
Demonstrates state-of-the-art performance on benchmark datasets.
Abstract
Reconstructing dynamic scenes from video sequences is a highly promising task in the multimedia domain. While previous methods have made progress, they often struggle with slow rendering and managing temporal complexities such as significant motion and object appearance/disappearance. In this paper, we propose SaRO-GS as a novel dynamic scene representation capable of achieving real-time rendering while effectively handling temporal complexities in dynamic scenes. To address the issue of slow rendering speed, we adopt a Gaussian primitive-based representation and optimize the Gaussians in 4D space, which facilitates real-time rendering with the assistance of 3D Gaussian Splatting. Additionally, to handle temporally complex dynamic scenes, we introduce a Scale-aware Residual Field. This field considers the size information of each Gaussian primitive while encoding its residual feature…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Robotics and Sensor-Based Localization
MethodsADaptive gradient method with the OPTimal convergence rate
