Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects
Shi Qiu, Binzhu Xie, Qixuan Liu, Pheng-Ann Heng

TL;DR
This paper reviews and analyzes recent advances in 3D Gaussian Splatting (3DGS) to identify its potential for enhancing Extended Reality (XR), proposing new research directions and a taxonomy to guide future integration efforts.
Contribution
It synthesizes innovations in 3DGS relevant to XR, offers a taxonomy of these innovations, and proposes future research areas to advance XR using 3DGS techniques.
Findings
Identified key 3DGS innovations applicable to XR
Developed a taxonomy highlighting the significance of these innovations
Proposed prospective XR research areas leveraging 3DGS
Abstract
3D Gaussian Splatting (3DGS) has attracted significant attention for its potential to revolutionize 3D representation, rendering, and interaction. Despite the rapid growth of 3DGS research, its direct application to Extended Reality (XR) remains underexplored. Although many studies recognize the potential of 3DGS for XR, few have explicitly focused on or demonstrated its effectiveness within XR environments. In this paper, we aim to synthesize innovations in 3DGS that show specific potential for advancing XR research and development. We conduct a comprehensive review of publicly available 3DGS papers, with a focus on those referencing XR-related concepts. Additionally, we perform an in-depth analysis of innovations explicitly relevant to XR and propose a taxonomy to highlight their significance. Building on these insights, we propose several prospective XR research areas where 3DGS can…
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Taxonomy
TopicsSpacecraft Design and Technology · Augmented Reality Applications
MethodsSoftmax · Attention Is All You Need · Focus
