MixedGaussianAvatar: Realistically and Geometrically Accurate Head Avatar via Mixed 2D-3D Gaussians
Peng Chen, Xiaobao Wei, Qingpo Wuwu, Xinyi Wang, Xingyu Xiao, Ming Lu

TL;DR
This paper introduces MixedGaussianAvatar, a novel head avatar reconstruction method combining 2D and 3D Gaussians to achieve high geometric accuracy and realistic rendering, outperforming prior approaches.
Contribution
The method uniquely integrates 2D and 3D Gaussians attached to a mesh, with a progressive training strategy for accurate and efficient head avatar reconstruction.
Findings
Outperforms existing methods in geometric accuracy and rendering quality
Achieves efficient training and rendering speeds
Demonstrates superior realism and geometric fidelity in experiments
Abstract
Reconstructing high-fidelity 3D head avatars is crucial in various applications such as virtual reality. The pioneering methods reconstruct realistic head avatars with Neural Radiance Fields (NeRF), which have been limited by training and rendering speed. Recent methods based on 3D Gaussian Splatting (3DGS) significantly improve the efficiency of training and rendering. However, the surface inconsistency of 3DGS results in subpar geometric accuracy; later, 2DGS uses 2D surfels to enhance geometric accuracy at the expense of rendering fidelity. To leverage the benefits of both 2DGS and 3DGS, we propose a novel method named MixedGaussianAvatar for realistically and geometrically accurate head avatar reconstruction. Our main idea is to utilize 2D Gaussians to reconstruct the surface of the 3D head, ensuring geometric accuracy. We attach the 2D Gaussians to the triangular mesh of the FLAME…
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Taxonomy
TopicsHuman Pose and Action Recognition · Augmented Reality Applications · Face recognition and analysis
