PBDyG: Position Based Dynamic Gaussians for Motion-Aware Clothed Human Avatars
Shota Sasaki, Jane Wu, Ko Nishino

TL;DR
This paper presents PBDyG, a novel model for clothed human avatars that uses position-based dynamics and physical simulation to accurately reproduce body and cloth movements from multiview RGB videos.
Contribution
Introducing Position Based Dynamic Gaussians (PBDyG), a new method that models clothing as physical entities driven by body movement, enabling realistic cloth deformation in avatars.
Findings
Accurately reproduces appearance and cloth deformation.
Reconstructs avatars with highly deformable garments.
Outperforms existing methods in cloth realism.
Abstract
This paper introduces a novel clothed human model that can be learned from multiview RGB videos, with a particular emphasis on recovering physically accurate body and cloth movements. Our method, Position Based Dynamic Gaussians (PBDyG), realizes ``movement-dependent'' cloth deformation via physical simulation, rather than merely relying on ``pose-dependent'' rigid transformations. We model the clothed human holistically but with two distinct physical entities in contact: clothing modeled as 3D Gaussians, which are attached to a skinned SMPL body that follows the movement of the person in the input videos. The articulation of the SMPL body also drives physically-based simulation of the clothes' Gaussians to transform the avatar to novel poses. In order to run position based dynamics simulation, physical properties including mass and material stiffness are estimated from the RGB videos…
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Taxonomy
Topics3D Shape Modeling and Analysis · Human Motion and Animation · Advanced Vision and Imaging
