Learning Speed-Adaptive Walking Agent Using Imitation Learning with Physics-Informed Simulation
Yi-Hung Chiu, Ung Hee Lee, Changseob Song, Manaen Hu, and Inseung Kang

TL;DR
This paper presents a physics-informed simulation framework that trains a speed-adaptive humanoid walking agent via adversarial imitation learning, bridging the sim-to-real gap and enabling realistic, adaptable gait modeling.
Contribution
It introduces a novel framework combining synthetic biomechanical data generation with adversarial imitation learning for realistic, speed-adaptive humanoid gait simulation.
Findings
Achieved 5.24-degree RMS error in kinematics across speeds
Demonstrated effective adaptation to varying walking speeds
Validated the realism of the simulated gait motions
Abstract
Virtual models of human gait, or digital twins, offer a promising solution for studying mobility without the need for labor-intensive data collection. However, challenges such as the sim-to-real gap and limited adaptability to diverse walking conditions persist. To address these, we developed and validated a framework to create a skeletal humanoid agent capable of adapting to varying walking speeds while maintaining biomechanically realistic motions. The framework combines a synthetic data generator, which produces biomechanically plausible gait kinematics from open-source biomechanics data, and a training system that uses adversarial imitation learning to train the agent's walking policy. We conducted comprehensive analyses comparing the agent's kinematics, synthetic data, and the original biomechanics dataset. The agent achieved a root mean square error of 5.24 +- 0.09 degrees at…
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Taxonomy
TopicsRobotic Locomotion and Control · Vehicle Dynamics and Control Systems
