2DGS-Room: Seed-Guided 2D Gaussian Splatting with Geometric Constrains for High-Fidelity Indoor Scene Reconstruction
Wanting Zhang, Haodong Xiang, Zhichao Liao, Xiansong Lai, Xinghui Li,, Long Zeng

TL;DR
2DGS-Room introduces a seed-guided 2D Gaussian Splatting approach with geometric constraints, monocular priors, and multi-view consistency to achieve high-fidelity indoor scene reconstruction, outperforming existing methods.
Contribution
The paper proposes a novel seed-guided 2D Gaussian Splatting method with adaptive seed control and geometric priors for improved indoor scene reconstruction.
Findings
Achieves state-of-the-art results on ScanNet and ScanNet++ datasets.
Effectively handles textureless regions and complex spatial structures.
Reduces artifacts through multi-view consistency constraints.
Abstract
The reconstruction of indoor scenes remains challenging due to the inherent complexity of spatial structures and the prevalence of textureless regions. Recent advancements in 3D Gaussian Splatting have improved novel view synthesis with accelerated processing but have yet to deliver comparable performance in surface reconstruction. In this paper, we introduce 2DGS-Room, a novel method leveraging 2D Gaussian Splatting for high-fidelity indoor scene reconstruction. Specifically, we employ a seed-guided mechanism to control the distribution of 2D Gaussians, with the density of seed points dynamically optimized through adaptive growth and pruning mechanisms. To further improve geometric accuracy, we incorporate monocular depth and normal priors to provide constraints for details and textureless regions respectively. Additionally, multi-view consistency constraints are employed to mitigate…
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Taxonomy
Topics3D Surveying and Cultural Heritage · Advanced Neural Network Applications · Remote Sensing and LiDAR Applications
MethodsPruning
