Volumetrically Consistent 3D Gaussian Rasterization
Chinmay Talegaonkar, Yash Belhe, Ravi Ramamoorthi, Nicholas Antipa

TL;DR
This paper introduces a volumetrically consistent 3D Gaussian rasterization method that improves physical accuracy and view synthesis quality by analytically integrating 3D Gaussians, outperforming previous splatting-based approaches.
Contribution
It replaces splatting approximations with direct volumetric integration of 3D Gaussians, enhancing physical accuracy and enabling applications like tomography.
Findings
Outperforms 3DGS in view synthesis metrics (SSIM, LPIPS)
Achieves higher accuracy with fewer points for opaque surfaces
Works effectively for tomography with fewer points
Abstract
Recently, 3D Gaussian Splatting (3DGS) has enabled photorealistic view synthesis at high inference speeds. However, its splatting-based rendering model makes several approximations to the rendering equation, reducing physical accuracy. We show that the core approximations in splatting are unnecessary, even within a rasterizer; We instead volumetrically integrate 3D Gaussians directly to compute the transmittance across them analytically. We use this analytic transmittance to derive more physically-accurate alpha values than 3DGS, which can directly be used within their framework. The result is a method that more closely follows the volume rendering equation (similar to ray-tracing) while enjoying the speed benefits of rasterization. Our method represents opaque surfaces with higher accuracy and fewer points than 3DGS. This enables it to outperform 3DGS for view synthesis (measured in…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Image Processing and 3D Reconstruction
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
