MOVE: Multi-skill Omnidirectional Legged Locomotion with Limited View in 3D Environments
Songbo Li, Shixin Luo, Jun Wu, Qiuguo Zhu

TL;DR
MOVE is an end-to-end learning framework enabling quadruped robots with limited view to perform omnidirectional locomotion and complex tasks in 3D environments, mimicking animal-like adaptability.
Contribution
The paper introduces a novel one-stage neural network that combines supervised and contrastive learning for multi-skill locomotion with limited view in 3D terrains.
Findings
Effective in simulation and real-world tests
Enables extreme climbing and leaping
Robust to visual obstructions
Abstract
Legged robots possess inherent advantages in traversing complex 3D terrains. However, previous work on low-cost quadruped robots with egocentric vision systems has been limited by a narrow front-facing view and exteroceptive noise, restricting omnidirectional mobility in such environments. While building a voxel map through a hierarchical structure can refine exteroception processing, it introduces significant computational overhead, noise, and delays. In this paper, we present MOVE, a one-stage end-to-end learning framework capable of multi-skill omnidirectional legged locomotion with limited view in 3D environments, just like what a real animal can do. When movement aligns with the robot's line of sight, exteroceptive perception enhances locomotion, enabling extreme climbing and leaping. When vision is obstructed or the direction of movement lies outside the robot's field of view, the…
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Taxonomy
TopicsRobotic Locomotion and Control · Interactive and Immersive Displays · Robotic Path Planning Algorithms
