MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstruction
Gangjian Zhang, Nanjie Yao, Shunsi Zhang, Hanfeng Zhao, Guoliang Pang,, Jian Shu, Hao Wang

TL;DR
This paper presents MultiGO, a multi-level geometry learning framework that enhances monocular 3D human reconstruction by capturing detailed geometric features, leading to more accurate skeleton, joint, and wrinkle modeling.
Contribution
The paper introduces a novel multi-level geometry learning framework with three key modules for detailed 3D human reconstruction from monocular images.
Findings
Outperforms state-of-the-art methods on two test sets.
Effectively captures geometric details like wrinkles.
Improves joint depth estimation accuracy.
Abstract
This paper investigates the research task of reconstructing the 3D clothed human body from a monocular image. Due to the inherent ambiguity of single-view input, existing approaches leverage pre-trained SMPL(-X) estimation models or generative models to provide auxiliary information for human reconstruction. However, these methods capture only the general human body geometry and overlook specific geometric details, leading to inaccurate skeleton reconstruction, incorrect joint positions, and unclear cloth wrinkles. In response to these issues, we propose a multi-level geometry learning framework. Technically, we design three key components: skeleton-level enhancement, joint-level augmentation, and wrinkle-level refinement modules. Specifically, we effectively integrate the projected 3D Fourier features into a Gaussian reconstruction model, introduce perturbations to improve joint depth…
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Taxonomy
Topics3D Shape Modeling and Analysis · Human Pose and Action Recognition · Anatomy and Medical Technology
MethodsDiffusion
