AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction
Lingteng Qiu, Shenhao Zhu, Qi Zuo, Xiaodong Gu, Yuan Dong, Junfei, Zhang, Chao Xu, Zhe Li, Weihao Yuan, Liefeng Bo, Guanying Chen, Zilong Dong

TL;DR
This paper introduces AniGS, a novel method for creating animatable 3D human avatars from a single image by generating multi-view canonical images and employing 4D Gaussian Splatting for real-time, photorealistic animation.
Contribution
It proposes a new approach combining generative models and 4D Gaussian Splatting to address view inconsistency and detail preservation in single-image avatar reconstruction.
Findings
Achieves photorealistic, real-time avatar animation from in-the-wild images.
Effectively resolves view inconsistencies using 4D Gaussian Splatting.
Pretraining on large-scale video datasets improves generalization.
Abstract
Generating animatable human avatars from a single image is essential for various digital human modeling applications. Existing 3D reconstruction methods often struggle to capture fine details in animatable models, while generative approaches for controllable animation, though avoiding explicit 3D modeling, suffer from viewpoint inconsistencies in extreme poses and computational inefficiencies. In this paper, we address these challenges by leveraging the power of generative models to produce detailed multi-view canonical pose images, which help resolve ambiguities in animatable human reconstruction. We then propose a robust method for 3D reconstruction of inconsistent images, enabling real-time rendering during inference. Specifically, we adapt a transformer-based video generation model to generate multi-view canonical pose images and normal maps, pretraining on a large-scale video…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
