Gaussian Object Carver: Object-Compositional Gaussian Splatting with surfaces completion
Liu Liu, Xinjie Wang, Jiaxiong Qiu, Tianwei Lin, Xiaolin Zhou,, Zhizhong Su

TL;DR
The paper introduces GOC, a scalable framework for 3D scene reconstruction that combines Gaussian Splatting with geometry priors and a zero-shot surface completion model, enhancing efficiency, fidelity, and object completeness.
Contribution
It presents GOC, a novel object-compositional 3D reconstruction method that integrates Gaussian Splatting with geometry priors and a zero-shot surface completion approach.
Findings
Improves reconstruction efficiency and geometric fidelity.
Ensures object completeness even in occluded areas.
Enhances applicability in AR/VR and interactive environments.
Abstract
3D scene reconstruction is a foundational problem in computer vision. Despite recent advancements in Neural Implicit Representations (NIR), existing methods often lack editability and compositional flexibility, limiting their use in scenarios requiring high interactivity and object-level manipulation. In this paper, we introduce the Gaussian Object Carver (GOC), a novel, efficient, and scalable framework for object-compositional 3D scene reconstruction. GOC leverages 3D Gaussian Splatting (GS), enriched with monocular geometry priors and multi-view geometry regularization, to achieve high-quality and flexible reconstruction. Furthermore, we propose a zero-shot Object Surface Completion (OSC) model, which uses 3D priors from 3d object data to reconstruct unobserved surfaces, ensuring object completeness even in occluded areas. Experimental results demonstrate that GOC improves…
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Taxonomy
TopicsMorphological variations and asymmetry · Computer Graphics and Visualization Techniques · Image Processing and 3D Reconstruction
