Playable Game Generation
Mingyu Yang, Junyou Li, Zhongbin Fang, Sheng Chen, Yangbin Yu, Qiang, Fu, Wei Yang, Deheng Ye

TL;DR
This paper introduces PlayGen, a novel AI-based method for generating playable games that ensures real-time interaction, high visual quality, and accurate mechanics simulation, validated on popular 2D and 3D games.
Contribution
The paper presents PlayGen, a comprehensive framework combining game data generation, autoregressive DiT-based diffusion, and playability evaluation for AI-generated games.
Findings
Achieves real-time game generation on standard GPU hardware.
Maintains visual quality and mechanics accuracy over 1000 frames.
Validated on well-known 2D and 3D games.
Abstract
In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the stringent requirements for real-time interaction, high visual quality, and accurate simulation of game mechanics. Existing approaches often fall short, either lacking real-time capabilities or failing to accurately simulate interactive mechanics. To tackle the playability issue, we propose a novel method called \emph{PlayGen}, which encompasses game data generation, an autoregressive DiT-based diffusion model, and a comprehensive playability-based evaluation framework. Validated on well-known 2D and 3D games, PlayGen achieves real-time interaction, ensures sufficient visual quality, and provides accurate interactive mechanics simulation. Notably, these…
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Taxonomy
TopicsEducational Games and Gamification
MethodsDiffusion
