SAGA: Surface-Aligned Gaussian Avatar
Ronghan Chen, Yang Cong, Jiayue Liu

TL;DR
This paper introduces SAGA, a surface-aligned Gaussian representation for creating animatable human avatars from monocular videos, enhancing generalization, realism, and efficiency in novel view and pose synthesis.
Contribution
SAGA employs a two-stage Gaussian-mesh alignment strategy that balances geometric accuracy and expressive power for dynamic human avatar reconstruction.
Findings
Improved generalization to novel views and poses.
Enhanced realism and expressivity of avatars.
Fast training and real-time rendering capabilities.
Abstract
This paper presents a Surface-Aligned Gaussian representation for creating animatable human avatars from monocular videos,aiming at improving the novel view and pose synthesis performance while ensuring fast training and real-time rendering. Recently,3DGS has emerged as a more efficient and expressive alternative to NeRF, and has been used for creating dynamic human avatars. However,when applied to the severely ill-posed task of monocular dynamic reconstruction, the Gaussians tend to overfit the constantly changing regions such as clothes wrinkles or shadows since these regions cannot provide consistent supervision, resulting in noisy geometry and abrupt deformation that typically fail to generalize under novel views and poses.To address these limitations, we present SAGA,i.e.,Surface-Aligned Gaussian Avatar,which aligns the Gaussians with a mesh to enforce well-defined geometry and…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Augmented Reality Applications · Interactive and Immersive Displays
MethodsSAGA
