Thunderscapes: Simulating the Dynamics of Mesoscale Convective System
Tianchen Hao

TL;DR
Thunderscapes introduces a novel physically based simulation framework that realistically models mesoscale convective systems, including cloud microphysics and lightning, for high-quality visual effects in graphics applications.
Contribution
It is the first to integrate mesoscale cloud microphysics with electrification processes for realistic MCS simulation in computer graphics.
Findings
Successfully simulates diverse thunderstorm types
Produces visually realistic lightning and cloud dynamics
Balances physical accuracy with computational performance
Abstract
A Mesoscale Convective System (MCS) is a collection of thunderstorms operating as a unified system, showcasing nature's untamed power. They represent a phenomenon widely referenced in both the natural sciences and the visual effects (VFX) industries.However, in computer graphics, visually accurate simulation of MCS dynamics remains a significant challenge due to the inherent complexity of atmospheric microphysical processes.To achieve a high level of visual quality while ensuring practical performance, we introduce Thunderscapes, the first physically based simulation framework for visually realistic MCS tailored to graphical applications.Our model integrates mesoscale cloud microphysics with hydrometeor electrification processes to simulate thunderstorm development and lightning flashes. By capturing various thunderstorm types and their associated lightning activities, Thunderscapes…
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Taxonomy
TopicsEarth Systems and Cosmic Evolution · Computational Physics and Python Applications
