Graph Canvas for Controllable 3D Scene Generation
Libin Liu, Shen Chen, Sen Jia, Jingzhe Shi, Zhongyu Jiang, and Can Jin, Wu Zongkai, Jenq-Neng Hwang, Lei Li

TL;DR
GraphCanvas3D is a flexible framework for controllable 3D scene generation that uses hierarchical graph descriptions and in-context learning to enable dynamic, adaptable, and temporally-aware scene creation without retraining.
Contribution
We introduce GraphCanvas3D, a novel framework that allows real-time, adaptable 3D scene generation using graph-based descriptions and in-context learning, surpassing traditional static methods.
Findings
Enhances usability and flexibility in 3D scene generation.
Supports 4D scene creation with temporal dynamics.
Enables seamless object manipulation without retraining.
Abstract
Spatial intelligence is foundational to AI systems that interact with the physical world, particularly in 3D scene generation and spatial comprehension. Current methodologies for 3D scene generation often rely heavily on predefined datasets, and struggle to adapt dynamically to changing spatial relationships. In this paper, we introduce GraphCanvas3D, a programmable, extensible, and adaptable framework for controllable 3D scene generation. Leveraging in-context learning, GraphCanvas3D enables dynamic adaptability without the need for retraining, supporting flexible and customizable scene creation. Our framework employs hierarchical, graph-driven scene descriptions, representing spatial elements as graph nodes and establishing coherent relationships among objects in 3D environments. Unlike conventional approaches, which are constrained in adaptability and often require predefined input…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Robotics and Sensor-Based Localization
