FreeCloth: Free-form Generation Enhances Challenging Clothed Human Modeling
Hang Ye, Xiaoxuan Ma, Hai Ci, Wentao Zhu, Yizhou Wang

TL;DR
FreeCloth introduces a hybrid modeling framework that combines traditional deformation techniques with free-form generation to accurately animate challenging loose clothing on human avatars, significantly improving realism.
Contribution
The paper presents a novel hybrid approach that segments clothing regions and applies different modeling strategies, including a free-form generator for loose clothing, enhancing flexibility and detail.
Findings
Achieves state-of-the-art results on challenging clothing datasets.
Produces more realistic and detailed clothing deformations.
Outperforms existing methods in visual fidelity and realism.
Abstract
Achieving realistic animated human avatars requires accurate modeling of pose-dependent clothing deformations. Existing learning-based methods heavily rely on the Linear Blend Skinning (LBS) of minimally-clothed human models like SMPL to model deformation. However, they struggle to handle loose clothing, such as long dresses, where the canonicalization process becomes ill-defined when the clothing is far from the body, leading to disjointed and fragmented results. To overcome this limitation, we propose FreeCloth, a novel hybrid framework to model challenging clothed humans. Our core idea is to use dedicated strategies to model different regions, depending on whether they are close to or distant from the body. Specifically, we segment the human body into three categories: unclothed, deformed, and generated. We simply replicate unclothed regions that require no deformation. For deformed…
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Taxonomy
TopicsInteractive and Immersive Displays
