DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering
Yihao Wang, Marcus Klasson, Matias Turkulainen, Shuzhe Wang, Juho, Kannala, Arno Solin

TL;DR
DeSplat introduces a novel volume rendering method that explicitly separates distractors from static scene elements in 3D reconstructions, enabling fast, distractor-free novel view synthesis without external semantic models.
Contribution
DeSplat is the first approach to directly separate distractors and static scene elements using volume rendering of Gaussian primitives without external semantic information.
Findings
Achieves comparable results to prior distractor-free methods
Maintains high rendering speed
Effective on multiple benchmark datasets
Abstract
Gaussian splatting enables fast novel view synthesis in static 3D environments. However, reconstructing real-world environments remains challenging as distractors or occluders break the multi-view consistency assumption required for accurate 3D reconstruction. Most existing methods rely on external semantic information from pre-trained models, introducing additional computational overhead as pre-processing steps or during optimization. In this work, we propose a novel method, DeSplat, that directly separates distractors and static scene elements purely based on volume rendering of Gaussian primitives. We initialize Gaussians within each camera view for reconstructing the view-specific distractors to separately model the static 3D scene and distractors in the alpha compositing stages. DeSplat yields an explicit scene separation of static elements and distractors, achieving comparable…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Image and Video Retrieval Techniques
