Gaussian Splashing: Direct Volumetric Rendering Underwater
Nir Mualem, Roy Amoyal, Oren Freifeld, Derya Akkaynak

TL;DR
Gaussian Splashing is a fast and detailed volumetric rendering method for underwater scenes, overcoming occlusion challenges and outperforming existing approaches in speed and clarity.
Contribution
It introduces a novel underwater adaptation of 3D Gaussian Splatting that achieves rapid reconstruction and high-quality rendering by integrating scattering models and improved loss functions.
Findings
Reconstructs underwater scenes in minutes
Renders at 140 FPS with superior detail
Reveals distant scene details more clearly
Abstract
In underwater images, most useful features are occluded by water. The extent of the occlusion depends on imaging geometry and can vary even across a sequence of burst images. As a result, 3D reconstruction methods robust on in-air scenes, like Neural Radiance Field methods (NeRFs) or 3D Gaussian Splatting (3DGS), fail on underwater scenes. While a recent underwater adaptation of NeRFs achieved state-of-the-art results, it is impractically slow: reconstruction takes hours and its rendering rate, in frames per second (FPS), is less than 1. Here, we present a new method that takes only a few minutes for reconstruction and renders novel underwater scenes at 140 FPS. Named Gaussian Splashing, our method unifies the strengths and speed of 3DGS with an image formation model for capturing scattering, introducing innovations in the rendering and depth estimation procedures and in the 3DGS loss…
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Taxonomy
TopicsImage Enhancement Techniques · Computer Graphics and Visualization Techniques · Underwater Vehicles and Communication Systems
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
