GaussianSpeech: Audio-Driven Gaussian Avatars
Shivangi Aneja, Artem Sevastopolsky, Tobias Kirschstein, Justus Thies,, Angela Dai, Matthias Nie{\ss}ner

TL;DR
GaussianSpeech is a new method that synthesizes realistic 3D talking head avatars from audio, capturing detailed facial expressions and movements in real time using a novel Gaussian splatting representation and audio-conditioned transformer.
Contribution
It introduces a compact 3D Gaussian splatting-based avatar representation and an audio-conditioned transformer for realistic, expressive, and real-time 3D head animation from speech.
Findings
Achieves state-of-the-art visual realism and motion coherence.
Capable of real-time rendering of diverse facial expressions.
Developed a new large-scale audio-visual dataset of talking humans.
Abstract
We introduce GaussianSpeech, a novel approach that synthesizes high-fidelity animation sequences of photo-realistic, personalized 3D human head avatars from spoken audio. To capture the expressive, detailed nature of human heads, including skin furrowing and finer-scale facial movements, we propose to couple speech signal with 3D Gaussian splatting to create realistic, temporally coherent motion sequences. We propose a compact and efficient 3DGS-based avatar representation that generates expression-dependent color and leverages wrinkle- and perceptually-based losses to synthesize facial details, including wrinkles that occur with different expressions. To enable sequence modeling of 3D Gaussian splats with audio, we devise an audio-conditioned transformer model capable of extracting lip and expression features directly from audio input. Due to the absence of high-quality datasets of…
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Taxonomy
TopicsMusic Technology and Sound Studies
