Neural Surface Priors for Editable Gaussian Splatting
Jakub Szymkowiak, Weronika Jakubowska, Dawid Malarz, Weronika, Smolak-Dy\.zewska, Maciej Zi\k{e}ba, Przemyslaw Musialski, Wojtek, Pa{\l}ubicki, Przemys{\l}aw Spurek

TL;DR
This paper presents a novel method combining neural surface priors with Gaussian Splatting for more flexible and intuitive scene editing from images, enabling seamless updates to appearance through mesh manipulation.
Contribution
It introduces a neural surface prior guiding Gaussian Splatting, allowing for more versatile scene editing by leveraging mesh topology and an improved proxy representation.
Findings
Supports a wider range of scene modifications.
Enables seamless propagation of edits through the proxy.
Improves flexibility over previous methods.
Abstract
In computer graphics and vision, recovering easily modifiable scene appearance from image data is crucial for applications such as content creation. We introduce a novel method that integrates 3D Gaussian Splatting with an implicit surface representation, enabling intuitive editing of recovered scenes through mesh manipulation. Starting with a set of input images and camera poses, our approach reconstructs the scene surface using a neural signed distance field. This neural surface acts as a geometric prior guiding the training of Gaussian Splatting components, ensuring their alignment with the scene geometry. To facilitate editing, we encode the visual and geometric information into a lightweight triangle soup proxy. Edits applied to the mesh extracted from the neural surface propagate seamlessly through this intermediate structure to update the recovered appearance. Unlike previous…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsSurface Roughness and Optical Measurements
MethodsSparse Evolutionary Training
