Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters
Zhiyang Guo, Jinxu Xiang, Kai Ma, Wengang Zhou, Houqiang Li, Ran Zhang

TL;DR
Make-It-Animatable is a fast, data-driven framework that automatically prepares diverse 3D humanoid models for animation, significantly reducing manual effort and broadening applicability across different shapes and poses.
Contribution
The paper introduces a novel, unified method that quickly generates high-quality rigging components for any 3D humanoid model, supporting various representations and complex structures.
Findings
Supports diverse 3D representations including meshes and Gaussian splats.
Achieves animation readiness in less than one second per model.
Outperforms existing methods in quality and speed.
Abstract
3D characters are essential to modern creative industries, but making them animatable often demands extensive manual work in tasks like rigging and skinning. Existing automatic rigging tools face several limitations, including the necessity for manual annotations, rigid skeleton topologies, and limited generalization across diverse shapes and poses. An alternative approach is to generate animatable avatars pre-bound to a rigged template mesh. However, this method often lacks flexibility and is typically limited to realistic human shapes. To address these issues, we present Make-It-Animatable, a novel data-driven method to make any 3D humanoid model ready for character animation in less than one second, regardless of its shapes and poses. Our unified framework generates high-quality blend weights, bones, and pose transformations. By incorporating a particle-based shape autoencoder, our…
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Taxonomy
TopicsHuman Motion and Animation · 3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques
