TL;DR
HI-SLAM2 is a geometry-aware Gaussian SLAM system that achieves fast, accurate monocular scene reconstruction by combining monocular priors, learning-based dense SLAM, and 3D Gaussian splatting, outperforming existing methods.
Contribution
The paper introduces a novel SLAM approach that integrates geometry-aware priors with 3D Gaussian splatting for improved monocular scene reconstruction.
Findings
Outperforms existing Neural SLAM methods in reconstruction quality
Surpasses RGB-D-based methods in both reconstruction and rendering
Ensures global consistency with efficient pose graph bundle adjustment
Abstract
We present HI-SLAM2, a geometry-aware Gaussian SLAM system that achieves fast and accurate monocular scene reconstruction using only RGB input. Existing Neural SLAM or 3DGS-based SLAM methods often trade off between rendering quality and geometry accuracy, our research demonstrates that both can be achieved simultaneously with RGB input alone. The key idea of our approach is to enhance the ability for geometry estimation by combining easy-to-obtain monocular priors with learning-based dense SLAM, and then using 3D Gaussian splatting as our core map representation to efficiently model the scene. Upon loop closure, our method ensures on-the-fly global consistency through efficient pose graph bundle adjustment and instant map updates by explicitly deforming the 3D Gaussian units based on anchored keyframe updates. Furthermore, we introduce a grid-based scale alignment strategy to maintain…
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Code & Models
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