Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model
Aslan S. Dizaji

TL;DR
This study compares multi-agent reinforcement learning and generative agent-based models in simulating how different social institutions influence economic behaviors like building and trading houses in artificial worlds.
Contribution
It introduces extended models allowing agents to build and trade houses and skills, and analyzes how various governing systems affect these behaviors in simulated environments.
Findings
Semi-Libertarian/Utilitarian and Inclusive systems promote more building activities.
Full-Utilitarian systems increase building when societal equality is prioritized.
Full-Libertarian systems enhance building activities when productivity is prioritized.
Abstract
It has been shown that social institutions impact human motivations to produce different behaviours, such as amount of working or specialisation in labor. With advancement in artificial intelligence (AI), specifically large language models (LLMs), now it is possible to perform in-silico simulations to test various hypotheses around this topic. Here, I simulate two somewhat similar worlds using multi-agent reinforcement learning (MARL) framework of the AI-Economist and generative agent-based model (GABM) framework of the Concordia. In the extended versions of the AI-Economist and Concordia, the agents are able to build houses, trade houses, and trade house building skill. Moreover, along the individualistic-collectivists axis, there are a set of three governing systems: Full-Libertarian, Semi-Libertarian/Utilitarian, and Full-Utilitarian. Additionally, in the extended AI-Economist, the…
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Taxonomy
TopicsAuction Theory and Applications
