Uma proposta para o uso de RPG no Ensino de F\'isica: A Vingan\c{c}a de Newton
Maria Rita Vasconcelos Brand\~ao Souza, Lu\'is Henrique de Freitas,, Glaucia de Souza Silva, Felipe Xavier de Carvalho, Leonardo Ant\^onio M., Souza

TL;DR
This paper investigates the effectiveness of using Role Playing Games, specifically Newton's Revenge, as an active, gamified approach to teaching Modern Physics, aiming to enhance student engagement and conceptual understanding.
Contribution
It introduces a novel RPG-based methodology for teaching Modern Physics, grounded in constructivist theories, with preliminary evidence of improved student engagement and learning outcomes.
Findings
Increased student motivation and involvement.
Improved understanding of physics concepts.
Positive student perceptions of educational games.
Abstract
This work explores the use of Role Playing Games (RPG) as an active methodology in teaching Modern Physics, focusing on a game called Newton's Revenge. The game was developed with the aim of engaging students in collaborative and investigative learning processes, using gamification elements to increase motivation and involvement. Based on the constructivist theories of Piaget and Vygotsky, the RPG stimu-\newline lates cognitive and social development by placing students in the roles of historical science figures. Through contextualized physical challenges, such as understanding the Photoelectric Effect, participants actively construct knowledge. This study presents preliminary learning data obtained through pre- and post-tests, as well as evaluates students' perceptions of using educational games in science education. The results indicate that the use of RPG can be an effective tool for…
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Taxonomy
TopicsEducation and Digital Technologies
