DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characters
Mingze Sun, Junhao Chen, Junting Dong, Yurun Chen, Xinyu Jiang, Shiwei, Mao, Puhua Jiang, Jingbo Wang, Bo Dai, Ruqi Huang

TL;DR
DRiVE introduces a diffusion-based framework utilizing 3D Gaussian representations for generating and rigging complex 3D characters, significantly improving animation quality and versatility over existing methods.
Contribution
The paper presents DRiVE, a novel rigging framework that leverages 3D Gaussian diffusion for detailed character animation, along with the AnimeRig dataset for training and evaluation.
Findings
DRiVE achieves more accurate rigging results.
It enables realistic clothing and hair dynamics.
Outperforms previous methods in quality and versatility.
Abstract
Recent advances in generative models have enabled high-quality 3D character reconstruction from multi-modal. However, animating these generated characters remains a challenging task, especially for complex elements like garments and hair, due to the lack of large-scale datasets and effective rigging methods. To address this gap, we curate AnimeRig, a large-scale dataset with detailed skeleton and skinning annotations. Building upon this, we propose DRiVE, a novel framework for generating and rigging 3D human characters with intricate structures. Unlike existing methods, DRiVE utilizes a 3D Gaussian representation, facilitating efficient animation and high-quality rendering. We further introduce GSDiff, a 3D Gaussian-based diffusion module that predicts joint positions as spatial distributions, overcoming the limitations of regression-based approaches. Extensive experiments demonstrate…
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Taxonomy
TopicsHuman Motion and Animation · Artificial Intelligence in Games · Digital Games and Media
MethodsDiffusion
