Single Edge Collapse Quad-Dominant Mesh Reduction
Julian Knodt

TL;DR
This paper introduces a novel mesh decimation method that uses single edge collapse with dihedral-angle weighted quadrics to preserve quad topology and features, outperforming existing techniques in quality and topology preservation.
Contribution
The work presents a new approach for quad mesh decimation using single edge collapse with dihedral-angle weighted quadrics, enabling topology preservation and feature retention.
Findings
Outperforms prior methods with lower geometric error metrics.
Preserves quad topology more effectively during decimation.
Better at maintaining joint influences in skinned meshes.
Abstract
Mesh reduction using quadric error metrics is the industry standard for producing level-of-detail (LOD) geometry for meshes. Although industry tools produce visually excellent LODs, mesh topology is often ruined during decimation. This is because tools focus on triangle simplification and preserving rendered appearance, whereas artists often produce quad dominant meshes with clean edge topology. Artist created manual LODs preserve both appearance and quad topology. Furthermore, most existing tools for quad decimation only accept pure quad meshes and cannot handle any triangles. The gap between quad and triangular mesh decimation is because they are built on fundamentally different operations, triangle simplification uses single edge collapses, whereas quad decimation requires that entire sets of edges be collapsed atomically. In this work, we demonstrate that single edge collapse can be…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Computational Geometry and Mesh Generation · 3D Shape Modeling and Analysis
