Quark: Real-time, High-resolution, and General Neural View Synthesis
John Flynn, Michael Broxton, Lukas Murmann, Lucy Chai, Matthew DuVall,, Cl\'ement Godard, Kathryn Heal, Srinivas Kaza, Stephen Lombardi, Xuan Luo,, Supreeth Achar, Kira Prabhu, Tiancheng Sun, Lynn Tsai, Ryan Overbeck

TL;DR
Quark introduces a real-time neural view synthesis method that reconstructs 3D scenes and renders high-resolution novel views efficiently, achieving state-of-the-art quality comparable to offline techniques.
Contribution
It presents a novel layered depth map approach combined with Transformer components within a multi-scale architecture for real-time, high-quality view synthesis from sparse inputs.
Findings
Achieves 1080p, 30fps rendering on NVIDIA A100.
Surpasses some offline methods in quality.
Generalizes across diverse datasets and scenes.
Abstract
We present a novel neural algorithm for performing high-quality, high-resolution, real-time novel view synthesis. From a sparse set of input RGB images or videos streams, our network both reconstructs the 3D scene and renders novel views at 1080p resolution at 30fps on an NVIDIA A100. Our feed-forward network generalizes across a wide variety of datasets and scenes and produces state-of-the-art quality for a real-time method. Our quality approaches, and in some cases surpasses, the quality of some of the top offline methods. In order to achieve these results we use a novel combination of several key concepts, and tie them together into a cohesive and effective algorithm. We build on previous works that represent the scene using semi-transparent layers and use an iterative learned render-and-refine approach to improve those layers. Instead of flat layers, our method reconstructs layered…
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Taxonomy
TopicsImage Processing Techniques and Applications
MethodsSparse Evolutionary Training
