SMGDiff: Soccer Motion Generation using diffusion probabilistic models
Hongdi Yang, Chengyang Li, Zhenxuan Wu, Gaozheng Li, Jingya Wang,, Jingyi Yu, Zhuo Su, Lan Xu

TL;DR
SMGDiff is a two-stage diffusion-based framework that generates realistic, diverse, and controllable soccer motions in real-time, effectively modeling complex interactions between players and the ball.
Contribution
The paper introduces SMGDiff, a novel diffusion-based model with a contact guidance module and a large-scale soccer motion dataset, advancing realistic motion generation.
Findings
Outperforms existing methods in motion quality
Provides high diversity and control in generated motions
Includes a large dataset of soccer motions
Abstract
Soccer is a globally renowned sport with significant applications in video games and VR/AR. However, generating realistic soccer motions remains challenging due to the intricate interactions between the human player and the ball. In this paper, we introduce SMGDiff, a novel two-stage framework for generating real-time and user-controllable soccer motions. Our key idea is to integrate real-time character control with a powerful diffusion-based generative model, ensuring high-quality and diverse output motion. In the first stage, we instantly transform coarse user controls into diverse global trajectories of the character. In the second stage, we employ a transformer-based autoregressive diffusion model to generate soccer motions based on trajectory conditioning. We further incorporate a contact guidance module during inference to optimize the contact details for realistic ball-foot…
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Taxonomy
TopicsSports Analytics and Performance · Sports Performance and Training
MethodsDiffusion
