Boosting 3D Object Generation through PBR Materials
Yitong Wang, Xudong Xu, Li Ma, Haoran Wang, Bo Dai

TL;DR
This paper introduces a novel approach that enhances 3D object generation quality by integrating PBR material components, leading to more realistic rendering, relighting, and geometry alignment, applicable across various existing methods.
Contribution
It proposes a PBR-based framework that considers albedo, roughness, metalness, and bump maps, using fine-tuned diffusion models for consistent material extraction and semi-automatic adjustments for practicality.
Findings
Significantly improves realism and quality of generated 3D objects.
Enables natural relighting effects and better geometry alignment.
Beneficial across multiple state-of-the-art generation methods.
Abstract
Automatic 3D content creation has gained increasing attention recently, due to its potential in various applications such as video games, film industry, and AR/VR. Recent advancements in diffusion models and multimodal models have notably improved the quality and efficiency of 3D object generation given a single RGB image. However, 3D objects generated even by state-of-the-art methods are still unsatisfactory compared to human-created assets. Considering only textures instead of materials makes these methods encounter challenges in photo-realistic rendering, relighting, and flexible appearance editing. And they also suffer from severe misalignment between geometry and high-frequency texture details. In this work, we propose a novel approach to boost the quality of generated 3D objects from the perspective of Physics-Based Rendering (PBR) materials. By analyzing the components of PBR…
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Taxonomy
TopicsRobotic Path Planning Algorithms
MethodsSoftmax · Attention Is All You Need · Diffusion · ADaptive gradient method with the OPTimal convergence rate
