Droplet Simulations in Computer Graphics: Theories, Methods and Applications
Hossein Keshtkar, Nadine Aburumman

TL;DR
This paper reviews the evolution of droplet simulation techniques in computer graphics, highlighting advances in particle-based methods like PBD and SPH that improve realism and efficiency for various applications.
Contribution
It provides a comprehensive overview of theoretical foundations and methodological developments in droplet simulations over the past two decades.
Findings
Advancements in particle-based methods have increased simulation accuracy.
Integration of surface tension and fluid properties enhances realism.
Progress reduces computational costs for complex droplet behaviors.
Abstract
Creating realistic droplet simulations and animations has long been a formidable challenge for researchers and developers due to the inherent complexity of fluid dynamics. Achieving lifelike droplet splash simulations while managing computational resources has often resulted in sacrifices compromising the realism of visualizations. Nevertheless, significant progress has been made in the past two decades, driven by advancements in particle-based methods such as Position-Based Dynamics (PBD) and Smoothed-Particle Hydrodynamics (SPH). These methods have enabled the simulation of droplet splash behaviour with increasing accuracy and reduced computational complexity. Integrating features like surface tensions, fluid incompressibility, and liquid-wall interactions has further enhanced the realism of the simulations. This paper provides an in-depth exploration of the theoretical foundations…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques
