PG-SLAM: Photo-realistic and Geometry-aware RGB-D SLAM in Dynamic Environments
Haoang Li, Xiangqi Meng, Xingxing Zuo, Zhe Liu, Hesheng Wang, Daniel, Cremers

TL;DR
PG-SLAM introduces a photo-realistic, geometry-aware RGB-D SLAM approach that effectively handles dynamic environments by modeling both static and moving objects, improving localization and scene reconstruction accuracy.
Contribution
The paper presents a novel SLAM method extending Gaussian splatting to jointly map dynamic foregrounds and static backgrounds, enhancing scene completeness and localization in dynamic scenes.
Findings
Outperforms state-of-the-art in camera localization accuracy.
Provides photo-realistic scene reconstruction in dynamic environments.
Effectively models non-rigid and rigid moving objects.
Abstract
Simultaneous localization and mapping (SLAM) has achieved impressive performance in static environments. However, SLAM in dynamic environments remains an open question. Many methods directly filter out dynamic objects, resulting in incomplete scene reconstruction and limited accuracy of camera localization. The other works express dynamic objects by point clouds, sparse joints, or coarse meshes, which fails to provide a photo-realistic representation. To overcome the above limitations, we propose a photo-realistic and geometry-aware RGB-D SLAM method by extending Gaussian splatting. Our method is composed of three main modules to 1) map the dynamic foreground including non-rigid humans and rigid items, 2) reconstruct the static background, and 3) localize the camera. To map the foreground, we focus on modeling the deformations and/or motions. We consider the shape priors of humans and…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · 3D Surveying and Cultural Heritage · Remote Sensing and LiDAR Applications
MethodsFocus
