FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Video
Jiawei Zhang, Zijian Wu, Zhiyang Liang, Yicheng Gong, Dongfang Hu, Yao, Yao, Xun Cao, Hao Zhu

TL;DR
FATE is a novel method that reconstructs fully editable, 360-degree 3D head avatars from monocular videos, addressing incomplete reconstructions and representation inefficiencies with innovative sampling, neural baking, and completion techniques.
Contribution
FATE introduces a comprehensive framework combining sampling densification, neural baking, and universal completion for high-quality, editable 3D head avatars from monocular videos, achieving state-of-the-art results.
Findings
Outperforms previous methods in qualitative and quantitative evaluations.
Achieves state-of-the-art performance in 3D head avatar reconstruction.
First method for fully animatable, 360-degree monocular head avatars.
Abstract
Reconstructing high-fidelity, animatable 3D head avatars from effortlessly captured monocular videos is a pivotal yet formidable challenge. Although significant progress has been made in rendering performance and manipulation capabilities, notable challenges remain, including incomplete reconstruction and inefficient Gaussian representation. To address these challenges, we introduce FATE, a novel method for reconstructing an editable full-head avatar from a single monocular video. FATE integrates a sampling-based densification strategy to ensure optimal positional distribution of points, improving rendering efficiency. A neural baking technique is introduced to convert discrete Gaussian representations into continuous attribute maps, facilitating intuitive appearance editing. Furthermore, we propose a universal completion framework to recover non-frontal appearance, culminating in a…
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Taxonomy
TopicsArtificial Intelligence in Games · Human Motion and Animation · Reinforcement Learning in Robotics
