Exploring Viewing Modalities in Cinematic Virtual Reality: A Systematic Review and Meta-Analysis of Challenges in Evaluating User Experience
Yawen Zhang, Han Zhou, Zhoumingju Jiang, Zilu Tang, Tao Luo, Qinyuan, Lei

TL;DR
This systematic review and meta-analysis investigates how different viewing modalities in cinematic VR influence user experience, highlighting inconsistencies and the need for standardized evaluation methods in HCI research.
Contribution
It provides a comprehensive synthesis of existing studies on CVR viewing modalities and emphasizes the importance of standardization in terminology and methodology.
Findings
Inconsistent effect sizes across studies for the same modalities.
Frequent interchangeable use of 'presence', 'immersion', and 'narrative engagement'.
Identified gaps and need for standardized evaluation in CVR research.
Abstract
Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study conducted a systematic review and meta-analysis focusing on how different viewing modalities, including intervened rotation, avatar assistance, guidance cues, and perspective shifting, influence the CVR experience. The study has screened 3444 papers (between 01/01/2013 and 17/06/2023) and selected 45 for systematic review, 13 of which also for meta-analysis. We conducted separate random-effects meta-analysis and applied Robust Variance Estimation to examine CVR viewing modalities and user experience outcomes. Evidence from experiments was synthesized as differences between standardized mean differences (SMDs) of user experience of control group…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsVirtual Reality Applications and Impacts
