Influence functions and regularity tangents for efficient active learning
Frederik Eaton

TL;DR
This paper introduces an efficient active learning method that uses influence functions and regularity tangents to identify the most informative data points for training regression models, enhancing data selection efficiency.
Contribution
The authors propose a novel technique combining influence functions and regularity tangents for rapid, effective active learning in regression tasks, with minimal additional storage.
Findings
The method computes a 'curiosity' measure for data points using a tangent vector and gradient inner product.
It is computationally efficient, adding only a constant slow-down during training.
The approach effectively guides data selection for improved model training.
Abstract
In this paper we describe an efficient method for providing a regression model with a sense of curiosity about its data. In the field of machine learning, our framework for representing curiosity is called Active Learning, which concerns the problem of automatically choosing data points for which to query labels in the semi-supervised setting. The methods we propose are based on computing a "regularity tangent" vector that can be calculated (with only a constant slow-down) together with the model's parameter vector during training. We then take the inner product of this tangent vector with the gradient vector of the model's loss at a given data point to obtain a measure of the influence of that point on the complexity of the model. In the simplest instantiation, there is only a single regularity tangent vector, of the same dimension as the parameter vector. Thus, in the proposed…
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Taxonomy
TopicsMachine Learning and Algorithms · Advanced Control Systems Design
