Material Anything: Generating Materials for Any 3D Object via Diffusion
Xin Huang, Tengfei Wang, Ziwei Liu, Qing Wang

TL;DR
Material Anything is an automated diffusion-based framework that generates realistic, physically-based materials for 3D objects across diverse lighting conditions, improving stability and quality over prior methods.
Contribution
It introduces a unified, end-to-end diffusion approach with confidence masks and a UV-space refiner for consistent material generation on various objects.
Findings
Outperforms existing methods in diverse scenarios
Handles textured and texture-less objects effectively
Produces UV-ready, high-quality materials
Abstract
We present Material Anything, a fully-automated, unified diffusion framework designed to generate physically-based materials for 3D objects. Unlike existing methods that rely on complex pipelines or case-specific optimizations, Material Anything offers a robust, end-to-end solution adaptable to objects under diverse lighting conditions. Our approach leverages a pre-trained image diffusion model, enhanced with a triple-head architecture and rendering loss to improve stability and material quality. Additionally, we introduce confidence masks as a dynamic switcher within the diffusion model, enabling it to effectively handle both textured and texture-less objects across varying lighting conditions. By employing a progressive material generation strategy guided by these confidence masks, along with a UV-space material refiner, our method ensures consistent, UV-ready material outputs.…
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Taxonomy
TopicsAdditive Manufacturing and 3D Printing Technologies · Modular Robots and Swarm Intelligence · Manufacturing Process and Optimization
MethodsDiffusion
