Morph: A Motion-free Physics Optimization Framework for Human Motion Generation
Zhuo Li, Mingshuang Luo, Ruibing Hou, Xin Zhao, Hao Liu, Hong Chang, Zimo Liu, Chen Li

TL;DR
Morph is a physics-based motion optimization framework that generates physically plausible human motions without relying on real-world data, using synthetic data and a collaborative training approach to improve motion quality and stability.
Contribution
The paper introduces Morph, a novel motion-free physics optimization framework that enhances human motion plausibility through synthetic data and a collaborative training paradigm, without needing real motion data.
Findings
Achieves state-of-the-art motion quality in text-to-motion and music-to-dance tasks.
Significantly improves physical plausibility of generated motions.
Produces smoother and more stable human motions.
Abstract
Human motion generation has been widely studied due to its crucial role in areas such as digital humans and humanoid robot control. However, many current motion generation approaches disregard physics constraints, frequently resulting in physically implausible motions with pronounced artifacts such as floating and foot sliding. Meanwhile, training an effective motion physics optimizer with noisy motion data remains largely unexplored. In this paper, we propose \textbf{Morph}, a \textbf{Mo}tion-F\textbf{r}ee \textbf{ph}ysics optimization framework, consisting of a Motion Generator and a Motion Physics Refinement module, for enhancing physical plausibility without relying on expensive real-world motion data. Specifically, the motion generator is responsible for providing large-scale synthetic, noisy motion data, while the motion physics refinement module utilizes these synthetic data to…
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Taxonomy
TopicsHuman Motion and Animation · Human Pose and Action Recognition · Advanced Vision and Imaging
