Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connections
Youwei Zhou, Tianyang Xu, Cong Wu, Xiaojun Wu, Josef Kittler

TL;DR
This paper introduces an adaptive hyper-graph convolutional network that dynamically learns multi-vertex relationships and virtual connections in skeleton data, significantly improving human action recognition accuracy.
Contribution
It proposes a novel Hyper-GCN that adaptively optimizes hyper-graphs and incorporates virtual connections, enhancing the modeling of complex skeletal relationships for action recognition.
Findings
Outperforms state-of-the-art methods on NTU-60, NTU-120, and NW-UCLA datasets.
Demonstrates the effectiveness of adaptive hyper-graphs in capturing intricate skeletal relations.
Shows virtual connections improve feature aggregation and recognition accuracy.
Abstract
The shared topology of human skeletons motivated the recent investigation of graph convolutional network (GCN) solutions for action recognition. However, most of the existing GCNs rely on the binary connection of two neighboring vertices (joints) formed by an edge (bone), overlooking the potential of constructing multi-vertex convolution structures. Although some studies have attempted to utilize hyper-graphs to represent the topology, they rely on a fixed construction strategy, which limits their adaptivity in uncovering the intricate latent relationships within the action. In this paper, we address this oversight and explore the merits of an adaptive hyper-graph convolutional network (Hyper-GCN) to achieve the aggregation of rich semantic information conveyed by skeleton vertices. In particular, our Hyper-GCN adaptively optimises the hyper-graphs during training, revealing the…
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Taxonomy
TopicsHuman Pose and Action Recognition · Anomaly Detection Techniques and Applications · Gait Recognition and Analysis
MethodsConvolution
