Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction
Yuanhao Cai, He Zhang, Kai Zhang, Yixun Liang, Mengwei Ren, Fujun Luan, Qing Liu, Soo Ye Kim, Jianming Zhang, Zhifei Zhang, Yuqian Zhou, Yulun Zhang, Xiaokang Yang, Zhe Lin, Alan Yuille

TL;DR
This paper introduces DiffusionGS, a single-stage 3D diffusion model that generates consistent 3D Gaussian point clouds from a single view, enabling fast, scalable, and view-robust 3D object and scene reconstruction.
Contribution
The paper presents DiffusionGS, a novel 3D diffusion model that directly outputs 3D Gaussian point clouds, improving view consistency and scalability over existing multi-view diffusion methods.
Findings
Outperforms state-of-the-art in PSNR and FID metrics.
Achieves over 5x faster inference speed.
Enables robust object and scene generation from a single view.
Abstract
Existing feedforward image-to-3D methods mainly rely on 2D multi-view diffusion models that cannot guarantee 3D consistency. These methods easily collapse when changing the prompt view direction and mainly handle object-centric cases. In this paper, we propose a novel single-stage 3D diffusion model, DiffusionGS, for object generation and scene reconstruction from a single view. DiffusionGS directly outputs 3D Gaussian point clouds at each timestep to enforce view consistency and allow the model to generate robustly given prompt views of any directions, beyond object-centric inputs. Plus, to improve the capability and generality of DiffusionGS, we scale up 3D training data by developing a scene-object mixed training strategy. Experiments show that DiffusionGS yields improvements of 2.20 dB/23.25 and 1.34 dB/19.16 in PSNR/FID for objects and scenes than the state-of-the-art methods,…
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Taxonomy
TopicsImage Processing Techniques and Applications · Advanced Vision and Imaging · Optical Coherence Tomography Applications
MethodsDiffusion · SPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
