Extremum and Nash Equilibrium Seeking with Delays and PDEs: Designs & Applications
Tiago Roux Oliveira, Miroslav Krsti\'c, Tamer Ba\c{s}ar

TL;DR
This paper reviews advanced extremum seeking and Nash equilibrium algorithms for infinite-dimensional systems described by PDEs and delays, highlighting new designs, theoretical insights, and diverse engineering applications.
Contribution
It introduces and analyzes extremum seeking and Nash equilibrium seeking methods for PDE-based systems with delays, expanding the scope of adaptive control to infinite-dimensional dynamics.
Findings
Developed ES algorithms for hyperbolic and parabolic PDEs with delays.
Extended NES methods to heterogeneous PDE game scenarios.
Illustrated applications in urban mobility, oil drilling, and biological systems.
Abstract
The development of extremum seeking (ES) has progressed, over the past hundred years, from static maps, to finite-dimensional dynamic systems, to networks of static and dynamic agents. Extensions from ODE dynamics to maps and agents that incorporate delays or even partial differential equations (PDEs) is the next natural step in that progression through ascending research challenges. This paper reviews results on algorithm design and theory of ES for such infinite-dimensional systems. Both hyperbolic and parabolic dynamics are presented: delays or transport equations, heat-dominated equation, wave equations, and reaction-advection-diffusion equations. Nash equilibrium seeking (NES) methods are introduced for noncooperative game scenarios of the model-free kind and then specialized to single-agent optimization. Even heterogeneous PDE games, such as a duopoly with one parabolic and one…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsExtremum Seeking Control Systems
