A Stopping Game on Zero-Sum Sequences
Adrian Dumitrescu, Arsenii Sagdeev

TL;DR
This paper introduces a stopping game involving permutations of zero-sum sequences, analyzes three algorithms for the binary case, and demonstrates that the simple algorithm achieves a worst-case optimal payoff proportional to the square root of sequence length.
Contribution
It presents three online algorithms for a zero-sum permutation game, analyzing their expected payoffs and establishing the optimality of the simplest algorithm in the general case.
Findings
Expected payoff of algorithms is Θ(√n) for binary sequences.
Algorithm 3 is simple and achieves worst-case optimal payoff.
The analysis extends to arbitrary zero-sum multisets, confirming Algorithm 3's optimality.
Abstract
We introduce and analyze a natural game formulated as follows. In this one-person game, the player is given a random permutation of a multiset of reals that sum up to , where each of the permutation sequences is equally likely. The player only knows the value of beforehand. The elements of the sequence are revealed one by one and the player can stop the game at any time. Once the process stops, say, after the th element is revealed, the player collects the amount as his/her payoff and the game is over (the payoff corresponds to the unrevealed part of the sequence). Three online algorithms are given for maximizing the expected payoff in the binary case when contains only 's and 's. is slightly suboptimal, but is easier to analyze. Moreover, it can also be used when is only known…
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Taxonomy
TopicsOptimization and Search Problems · Computability, Logic, AI Algorithms · Artificial Intelligence in Games
