Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting
Haoyu Zhao, Hao Wang, Xingyue Zhao, Hao Fei, Hongqiu Wang, Chengjiang Long, Hua Zou

TL;DR
This paper introduces Sim Anything, a novel physics simulation framework that leverages multi-modal large language models to predict physical properties and simulate dynamic 3D scenes efficiently, achieving realistic motion with reduced computational costs.
Contribution
The paper presents a new approach combining MLLM-based property perception and probabilistic distribution estimation for efficient physics simulation of 3D scenes.
Findings
Achieves realistic 3D object motion within 2 minutes on a single GPU.
Reduces computational costs compared to existing methods.
Outperforms state-of-the-art in realism of simulated dynamics.
Abstract
Recent advancements in 3D generation models have opened new possibilities for simulating dynamic 3D object movements and customizing behaviors, yet creating this content remains challenging. Current methods often require manual assignment of precise physical properties for simulations or rely on video generation models to predict them, which is computationally intensive. In this paper, we rethink the usage of multi-modal large language model (MLLM) in physics-based simulation, and present Sim Anything, a physics-based approach that endows static 3D objects with interactive dynamics. We begin with detailed scene reconstruction and object-level 3D open-vocabulary segmentation, progressing to multi-view image in-painting. Inspired by human visual reasoning, we propose MLLM-based Physical Property Perception (MLLM-P3) to predict mean physical properties of objects in a zero-shot manner.…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Image Processing and 3D Reconstruction
