Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels
Haodong Chen, Runnan Chen, Qiang Qu, Zhaoqing Wang, Tongliang Liu,, Xiaoming Chen, Yuk Ying Chung

TL;DR
This paper introduces 3D Linear Splatting, replacing Gaussian kernels with linear ones to improve detail sharpness and rendering speed in 3D scene reconstruction, addressing artifacts in previous Gaussian-based methods.
Contribution
The paper proposes a novel 3D Linear Splatting method that enhances detail capture and rendering speed by replacing Gaussian kernels with linear kernels.
Findings
Achieves state-of-the-art fidelity and accuracy on three datasets.
Demonstrates a 30% FPS improvement over baseline 3D Gaussian Splatting.
Produces sharper, more precise high-frequency details.
Abstract
Recent advancements in 3D Gaussian Splatting (3DGS) have substantially improved novel view synthesis, enabling high-quality reconstruction and real-time rendering. However, blurring artifacts, such as floating primitives and over-reconstruction, remain challenging. Current methods address these issues by refining scene structure, enhancing geometric representations, addressing blur in training images, improving rendering consistency, and optimizing density control, yet the role of kernel design remains underexplored. We identify the soft boundaries of Gaussian ellipsoids as one of the causes of these artifacts, limiting detail capture in high-frequency regions. To bridge this gap, we introduce 3D Linear Splatting (3DLS), which replaces Gaussian kernels with linear kernels to achieve sharper and more precise results, particularly in high-frequency regions. Through evaluations on three…
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Taxonomy
TopicsIndustrial Vision Systems and Defect Detection · Surface Roughness and Optical Measurements · Thin-Film Transistor Technologies
