Preference-Conditioned Gradient Variations for Multi-Objective Quality-Diversity
Hannah Janmohamed, Maxence Faldor, Thomas Pierrot, Antoine Cully

TL;DR
This paper introduces a novel Multi-Objective Quality-Diversity algorithm that employs preference-conditioned policy-gradient mutations and crowding mechanisms, significantly improving search efficiency and solution diversity in complex multi-objective problems, especially in robotics tasks.
Contribution
It proposes a new algorithm combining preference-conditioned policy-gradient mutations with crowding mechanisms for enhanced multi-objective quality-diversity search.
Findings
Outperforms or matches state-of-the-art methods on six robotics tasks.
Achieves smoother trade-offs with sparsity-based metrics.
Successfully handles tri-objective tasks with improved diversity.
Abstract
In a variety of domains, from robotics to finance, Quality-Diversity algorithms have been used to generate collections of both diverse and high-performing solutions. Multi-Objective Quality-Diversity algorithms have emerged as a promising approach for applying these methods to complex, multi-objective problems. However, existing methods are limited by their search capabilities. For example, Multi-Objective Map-Elites depends on random genetic variations which struggle in high-dimensional search spaces. Despite efforts to enhance search efficiency with gradient-based mutation operators, existing approaches consider updating solutions to improve on each objective separately rather than achieving desired trade-offs. In this work, we address this limitation by introducing Multi-Objective Map-Elites with Preference-Conditioned Policy-Gradient and Crowding Mechanisms: a new Multi-Objective…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsMulti-Criteria Decision Making · Game Theory and Voting Systems · Consumer Market Behavior and Pricing
MethodsSparse Evolutionary Training
